Godot 4 for Beginners

Godot 4 for Beginners

Robert Henning

81,82 €
IVA incluido
Disponible
Editorial:
Packt Publishing
Año de edición:
2025
Materia
Aplicaciones gráficas y multimedia
ISBN:
9781836203094
81,82 €
IVA incluido
Disponible
Añadir a favoritos

Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guideKey Features:- Implement custom scripts to control game logic and interactions- Learn coding, design, and game mechanics tailored for beginners in 2D and 3D- Build and release your own indie games, from concept to publication- Purchase of the print or Kindle book includes a free PDF eBookBook Description:Jumping into Godot 4 as a beginner can be overwhelming. You’re wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you’re likely to have those 'wait, what?' moments. He’s built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps.You’ll start by setting up Godot 4 and understanding its interface and tools. Then, you’ll dive into nodes and scenes, Godot’s way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you’ll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You’ll also get hands-on with Godot’s scripting language, GDScript, to bring your game ideas to life.By the end of this Godot 4 book, you’ll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you’re just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.What You Will Learn:- Navigate and master the Godot 4 interface effectively- Utilize nodes and scenes for structured game development- Create dynamic 2D and immersive 3D game environments- Manipulate lighting to enhance game visuals- Script game mechanics using GDScript- Implement key elements such as players, enemies, and collectibles- Design engaging levels and manage game statesWho this book is for:This book is for anyone who is new to game development or wants to explore the powerful Godot engine. Whether you’re an aspiring game developer, an indie creator, a student, or an artist, this book will provide you with a solid foundation.Basic computer skills, including installing and running software and navigating the operating system, are required. While a rudimentary understanding of programming concepts such as variables, loops, and conditional statements can be helpful, it is not essential, as all necessary programming basics are thoroughly explained in the book.Table of Contents- Let’s Get Godot-ing!- Exploring the Godot Engine Interface- Introduction to 3D- Scripting with GDScript- Understanding Vectors- Creating a 2D Mini-Game in Godot - Part 1- Creating a 2D Mini-Game in Godot - Part 2- Creating a 3D Mini-Game in Godot - Part 1- Creating a 3D Mini-Game in Godot - Part 2- Adding Game Juice- Understanding Game Design- Where to Next?

Artículos relacionados

  • Innovations in XML Applications and Metadata Management
    As new concepts such as virtualization, cloud computing, and web applications continue to emerge, XML has begun to assume the role as the universal language for communication among contrasting systems that grow throughout the internet. Innovations in XML Applications and Metadata Management: Advancing Technologies addresses the functionality between XML and its related technolo...
  • THEORY AND PRACTICE OF COMPUTATION
    MASAYUKI NUMAO JAIME SHIN-YA NISHIZAKI / NISHIZAKI SHIN-YA
     This is the proceedings of the Third Workshop on Computing: Theory and Practice, WCTP 2013 devoted to theoretical and practical approaches to computation. This workshop was organized by four top universities in Japan and the Philippines: Tokyo Institute of Technology, Osaka University, University of the Philippines — Diliman, and De La Salle University. The proceedings provide...
  • React 16 Tooling
    Adam Boduch
    ...
    Disponible

    64,76 €

  • HP Certified Systems Administrator (2nd Edition)
    Asghar Ghori
    Like the first edition of this book, the second edition also covers three main objectives ¿ to provide a comprehensive resource to individuals, including novice, IT/Non-HP-UX administrators, and HP-UX administrators who intend to take the new HP Certified Systems Administrator exam HP0-095 and pass it; to provide a quick and valuable on-the-job resource to HP-UX administrators,...
    Disponible

    58,77 €

  • Build your own Programming Language - Second Edition
    Clinton L. Jeffery / Imran Ahmad
    Learn to design your own programming language in a hands-on way by building compilers, using preprocessors, transpilers, and more, in this fully-refreshed second edition, written by the creator of the Unicon programming language.Purchase of the print or Kindle book includes a free PDF eBookKey Features- Takes a hands-on approach; learn by building the Jzero language, a subset o...
    Disponible

    71,53 €

  • Hands-On Unity Game Development - Fourth Edition
    Juan Gabriel Gomila Salas / Nicolas Alejandro Borromeo
    Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.Key FeaturesLearn the fundamentals of Unity 2023 and create your dream gameExplore the world of augmented reality (AR) to create captivating mobile gamesPropel game performance and playe...
    Disponible

    63,60 €